namespace Battle
{
	public class BF: IBattleObject
	{
		public static BF Instance = new BF();
		protected BF()
		{
			Factory = new BattleFactory();
			//Timer = new TimerManager();
			Map = new BattleMap();
			OnInit();
		}
		public BattleFactory Factory;
		//public TimerManager Timer;
		public BattleMap Map;
		

		#region IActor implementation
		public void OnInit ()
		{

		}
		public void OnUpdate (float delta)
		{

		}
		#endregion
	}
}
